Wednesday, 12 December 2012

Interactive Architecture Brainstorm


Interactive Architecture
I preferred the room with the delayed mirror because I thought it was interesting how it wouldn’t immediately play back your actions. To be completely honest, I didn’t understand what the other two rooms did at all. To me, it seemed like you just were supposed to talk to this machine that would show you completely random pictures and at the end you pulled the levers on a different machine with light up faces. I wasn’t exactly sure what to make of it, so the delayed mirror was my favourite. I think it would especially be cool to see what other people did in the mirror before you like an odd movie. It was unique because you would be standing in the exact same spot as they were when they did those actions.

I think that the giant LED screen could be considered a piece of interactive architecture because it temporarily transports the viewer to new world by surrounding them with visuals as they walk. They could feel like they were walking underneath a spaceship or as if they were underwater or on a mountaintop depending on the visual projected onto the LED screen.

This is a piece of art because it is a very modern and conceptual way to create the impression of being underwater. It is essentially representing the ocean through the medium of lights on ropes. It would take a lot of coordination, creativity, and work to create this piece of art.

Brainstorm


a.      I think that the less-used stairs next to the cafeteria could benefit from coming alive. Not many people use those stairs, but if they did it would mean less traffic on the main stairs and less crowding in the east wing hallways.
b.      This space could be brought to life through the use of colours and sounds. When you go up the stairs, each step would light up in the pattern of your shoe print that would fade away after a few seconds. Depending on the speed of the person going up the stairs, the lights would be different colours. Green would be for a good pace and red would be if they were going very quickly. If you went up the stairs at a good pace, each step would play a note so by the time you had gotten to the top you would have played a song.
c.      The message of this is to slow down and enjoy life more. Today everything is so fast paced and you can get lost in trying to do everything faster and more efficiently. The song would be like a reward for taking the time to relax a little. It creates a conversation with the user because it responds to their movements, rewarding them for taking the time to ‘smell the roses’ and relax versus frantically rushing everywhere. It would be especially important for teenagers because it would, in a way, encourage them to be on time everywhere so they don’t have to rush.
d.      The viewer can interact with this piece of art simply by walking up the stairs. The stairs would respond to the speed of their movement.

Monday, 10 December 2012

One World Flag Reflection


Shawna P.
One World Flag
Adobe Photoshop
December 10, 2012

***Update November 17, 2015 ***
To people wondering if they can use my flag (or an overlay of it etc) on their Facebook or other media: I'm honoured that you like my work and want to use it. You're welcome to use it wherever you like, though credit and/or a link back here would be greatly appreciated. Thanks very much!


Technical
I found a lovely vector image of the world that was absolutely MASSIVE so I scaled it down and used the background eraser tool to take out the white background, leaving me with just the land. I scaled that to my liking and coloured it green, because green is the universal colour for earth and environment, so it wouldn’t be particular to any one colour. I crossed white lines across the screen diagonally, horizontally, and vertically, then combined them into a single layer and used the twirl option in the distort menu to twist it left, then right on another layer. I duplicated the layer again and twirled it less this time, forming a sort of web around the world. Next I found vector art of men and women and children to surround the world like paper doll cutouts. I had to add arms to the little boy and girl, which I just cut out from the parents and made smaller to add on.

Idea/Concept
I knew that I wanted to use circles in my art, and also convey that all people were connected. Thus I put the world inside a circle and had people surround it, holding hands in a circle. I hadn’t planned on using the web around the earth, however, that was a happy accident when I decided to fiddle with the twirl option. I quite liked the effects, so I altered it to my liking.

Influences
I didn’t have any particular influences on this project. I haven’t really seen any other renditions of a ‘world flag’, so any similarities to existing world flags are coincidental.

Composition
I balanced the composition rather symmetrically, except for the world in the centre. This is because most actual country flags that I observed were very simple and symmetrical. I drew attention to the map of the world in the centre by having all of the outside lines connect to it and weave around it like an interconnecting web. The bold black of the people surrounding the world is the next thing you notice, and because it’s in a circle it draws your attention around the ring and back to the centre, where the world is. I wanted the world to be the focus because this is a world flag and every country is shown within it.

Motivation
I wanted to see if I could create a professional-looking flag with very minimal pictures and texture, and I think that I succeeded. Most of our Media Arts assignments focus on blending pictures and putting it all together so that it makes the viewer think, but this assignment was more of a challenge because it had to be direct and simple, yet still interesting. It was a challenge I gladly took up.

Critical Assessment
I was very happy with how the web behind the world turned out. Because I created it by just experimenting, it made me very happy and was a nice surprise to have it look so nice. It worked for the picture as a whole because it represented how everything was interconnected in a web.
I originally had the background as white and the outline of my circle surrounding the earth in black, but by changing the background to blue and everything else to white, I was surprised by how much things popped. Suddenly the whole picture was much more eye-catching and appealing through a simple change of colour.
I would have liked to come up with a better colour for the people surrounding the earth, since I think that perhaps the black is too bold and should be toned down slightly. I originally had tried colouring each person a different shade of grey to represent how everyone is unique and no one is simply black and white, but the resulting effect was not what I had wanted so I discarded it in favour for the black.

Monday, 3 December 2012

One World Flag Brainstorm

Do a Google search of World Flags.  How many colours does the average flag have?  What are some characteristics of flags?  (Ex. Solid colours, clean edges). 

2.  Brainstorm five words that make you think of world unity.  Beside each word, write the name of a picture that could represent the idea of world unity.

The average flag has red in it and some black and white, either as outlines to objects or as stripes, stars etc. Everything has clean edges and there are no gradients or merged colours. Each colour is distinct from those around it. Most of the shapes that they use are very simple, too, such as stars, moons, and triangles.

World Unity:
-All races
-Circle
-Peace Symbol
-All the continents together
-Holding Hands
-Cycle (arrows in a circle) 

Sunday, 2 December 2012

Artist Resume

Well, I do have my Artist Resume done, however, I don't particularly want to post it on the internet for all to see. So this is simply a post saying that if you happen to want to see it, just ask me, since I have it on my USB.
Thanks!

Wednesday, 28 November 2012

Interactive Architecture Reflection

Shawna P.
Interactive Architecture
Photoshop, camera, WavePad Sound Editor, iPod Touch, Flash (sort of), and Windows Movie Maker
November 28, 2012
Technical
I took forty or so pictures of Lisa walking up the stairs that I wanted to feature in my interactive architecture assignment. I edited each of them in Photoshop by adjusting the colour to eliminate the yellow hue and to remove Lisa from the background. I made a glowing footprint in Photoshop using tutorials that I had found online that involved using a gradient map and gaussian blur. I distorted each footprint to make it appear to be on the staircase behind Lisa.
I also recorded sounds with my iPod from my piano that I could play while Lisa went up the stairs, then edited them to get rid of any background noise in WavePad Sound Editor.
Idea/Concept
I decided to animate the stairs so that they would light up when someone walked on them and play a note, eventually playing a tune by the time you got to the top.
Of course, this would have been much easier if I could have just gotten Flash to work. Instead, it decided to crash on me so I had to put it together in Movie Maker, and the sounds do not match up as I intended. I would have liked a button at the beginning so that you could click on it and watch Lisa go up the stairs quickly (‘Too Fast") and another button where she went up at the right pace ("Perfect Speed").
Influences
I once went to a ballet in Toronto where they had frosted glass stairs. As you climbed them, you could look above you and you’d see the shoeprints of the people climbing the stairs above you. That encouraged me to animate something similar, only this time the shoeprint would linger on the stairs and light up.
Composition
Lisa’s footprints are the main focus of the animation because they light up. The sound enhances this effect because each time she puts her foot down, the shoeprint lights up and a note plays. This is the main piece, the part that makes it interactive, so I want it to be the focus. Its colours differ from that of their surroundings, making them stand out. They also fade as time goes on, and because they are always moving they capture your attention.
Motivation
I always thought that it would be neat to have light up stairs, and this was a way to test my photoshopping abilities to make something light up in a real-world setting. I had to use a few filters and brushes and feathering to achieve the effect I wanted, as well as altering online tutorials to my needs, which helped me learn more about making objects glow. I want to use this technique in future pieces, so I wanted to include it in my interactive architecture so I could learn how to do it.
Critical Assessment
The animation runs smoothly and does actually seem like she is going up a set of stairs, which is what I wanted. I was surprised with how well the glowing footprints looked, and how well they turned out when I was saving the pictures of them because I slowly reduced the transparency with each picture and the effect turned out better than I had originally imagined.
Of course, I was upset that Flash would not work for me and would have greatly preferred to put it together in there. However, with the resources I had, I am glad that I was able to produce a solid animation that ran smoothly. If I had additional time, I might have changed the ‘slow’ footprints to green instead of yellow to better introduce the fact that it is the ‘perfect’ speed.

Sunday, 18 November 2012

Usability

Usability:
a.       Yes, the navigations are easy to read, understand, and click. In the main screen, the menu is very visible and it is clear which button takes you where. In each screen, I will have clear buttons to return you to the home page, and what each button does is obviously labeled. Although I want the visitor to enjoy looking through my portfolio, I don’t want them to get frustrated when they can’t get where they want. I also have used readable fonts so the visitor won’t have trouble reading the information.
b.      I will always have my menu displayed at the top of each page. When the menu is not incorporated into the artwork, it will be in the top right corner every time. The page you are currently on will be highlighted in the menu or otherwise emphasized so the user is aware of which page they are on and which ones they can ‘jump’ to. This will make it easy to get to each screen.
c.       On my pages, the text will always contrast enough to be clearly legible. If the background is too busy for the text, a square will appear behind the text so that it is still visible. While the focus is on the text, animations will be fairly minimal so it’s not distracting. Animations will not run in front of the text while you read it so it is not blocked.
d.      This design is creative because I have put my own twist on things I love: video games! It is also creative because it includes animations (and if my knowledge of Flash becomes more extensive, interactive gameplay portions!). It will stand out because my interests are clearly displayed throughout my entire portfolio. My portfolio will be interesting to look through as well as informative, which will make it stand out from generic informative.

Monday, 5 November 2012

Sketch it Up

Menu page of my portfolio

What I'm modelling it after
For my portfolio, I want the first page to resemble that of the old Pokémon game battle screen. For this reason, I am using simplified drawings made up of visible pixels and a very clutter-less layout. From this page, you can select which section you would like to go to. The Idea Thief would move up and down and probably open and close its mouth a little, and the girl would throw the light bulb in her hand out onto the screen much like the boy throws the Pokéball in the actual video game.

In this, the mailboxes are like the ghosts and the envelope is like Pacman. The pieces of paper (letters) are like the large circles you can collect so the ghosts turn blue and you can eat them.

The Resume button would immediately take you to my resume, which would go to a relatively distraction-free screen with a background that is Pacman themed. It would have a movie clip showing a mailbox chasing a letter around the screen much in the same style of the actual game (I don't want to plagarize, however, which is why I'm changing it up a little).

Obviously I would only have one character on the screen at any given time, but I put the three on there to show that I have more animations for the character.

An example of a fact that may show up if you hit a mystery box.

"About Me" would take you to a Mario-themed page where I am the character being controlled. Preferably, I would really enjoy being able to make it controllable, i.e. you can make the character jump and hit the question mark boxes. Each question mark box would reveal a new fact about me. If not, I could have it play in stages, so when you clicked "next" the character would play as a movie clip and hit the question mark box to reveal a fact.


What I'm basing it off of ;)


"Portfolio" would take you to a screen similar to the Pokémon selection screen, only each 'Pokémon' would actually be a piece of art I did and clicking it would allow you to zoom in for a closer look.

The Artist Statement Screen

...which is based off of this.

Finally, "Artist Statement" would bring you to a Tetris-style screen with an animation showing different sentences and words coming down on each of the blocks and fitting together to create the entire artist statement. A solid base of blocks and words would already be in place so that not too many would have to fall down and be put into place.

The transitions from page to page will include 'vintage' transitions from old video games, mostly pixels blocking out sections of the portfolio and sometimes flashes of light and then pixellation.

Whew! That took a lot time to make, it's making me wonder how long it will take me to make the actual portfolio ...











Friday, 26 October 2012

Adbuster: The iThink



Shawna P.
Culture Jammer
Adobe Photoshop Elements 7
October 25, 2012

Technical
While doing this assignment I discovered how to use the background eraser tool, which proved to be very useful. I used it to erase the background of the brain in the bottom. I altered the brain drawing to fit around the Apple logo (the ‘iThink chip’) by using the eraser and paintbrush tools. I used brushes to make the zombie and the white eyes, and I also used the lasso tool to adjust what the zombie looked like (I put his arm out to the side).

Idea/Concept
Originally I had wanted to make fun of the iPad by calling it something like the iSad and saying how people threw away their money on iPads when they should be donating to charities etc instead. However, this idea was not working out for me, as I couldn’t find a print ad to make fun of (Apple does most of its ads on TV through video commercials). Instead, I decided to make fun of the silhouette iPod advertisements that they have (examples above). In these ads, there is the silhouette of a person with only the headphones and iPod showing up over them. It has minimal text, and the text claims that this iPod is a “digital music revolution”. I twisted those words on my ad, claiming that the iThink was the “world’s most portable technology” (a revolution of its own J). I wanted to make fun of the fact that we are now letting our technology think for us. Whereas previously we used to ask people for directions and read maps, now we have Google Maps and GPS devices to show us where to go. You don’t have to go into a store to buy things: there’s an app for that. It’s getting ridiculous, so I wanted to explore that thought in this culture jammer. And whenever you think of ‘mindless’, zombies usually come to mind, so that’s why there is the silhouette of a zombie as the silhouette. He has a ‘brain chip’ in his head that thinks for him, and as a result has become a zombie.

Influences
I suppose that Apple themselves influenced me with this artwork. I used their ads as a foundation for my own idea. My ad was modeled directly after theirs. I also really like the ads for the “iPoo” toilet, which made me laugh when I first found them, so I knew I wanted to make fun of Apple somehow. The ads for the iPoo toilet also influenced me.

Composition
I balanced this ad asymmetrically. The first thing you notice is the apple logo chip that is on the man’s brain and his creepy eyes. Next the silhouette leads your eye down to the text at the bottom, where you see the brain and the sentence describing the products. Finally, you see the apple logo in the corner with the word ‘iThink’. This explains the product more with a small sentence below the logo.
I wanted the silhouette with the chip to be the main focus of this ad because it would make the viewer curious as to why there was this creepy-looking person with an apple logo on their head. The silhouette conveniently draws the eye downwards so you can see the explanation which further explains the product. The words on the top right balance out the composition, as otherwise the silhouette would put too much emphasis on the left side of the picture.

Motivation
I do like Apple products, but I there are three things I dislike: the ridiculous prices, iPads (what is the point?), and that they don’t support Flash. However, in this ad, I wanted to explore the idea that electronic devices are taking over our lives. I mean, if all the electricity went out in the world for a week, even for just a day, we would have a seriously difficult time coping. We depend too much on our electronic devices now, for everything from shopping to work to driving and staying in contact with friends. Some of these things are very beneficial (i.e. contact over long distances) but can also lead to things like cyber bullying and loss of skills we used to have (like being able to read maps).

Critical Assessment
I am most proud of how much it resembles the actual Apple ads for iPods. At first glance, it might seem like one of those ads, but the zombie silhouette makes you look closer and see what’s really wrong with it. I was also really happy with how well I cut the background out of the brain picture, since I had never used that tool before and found it to work very well.
I originally had a lot of text on my ad and cut it down significantly so it wouldn’t be so overwhelming. I was surprised at how much this improved the appearance and wow factor of the ad.
I would have liked to find a better zombie silhouette, preferably one in the classic sideways ‘zombie’ pose so that it would be more recognizable. Unfortunately, it proved difficult to find the correct picture on the internet. With additional time I would have either spent more time searching for the correct picture or dressed up and took it myself.

Monday, 22 October 2012

Portfolio Mood Board

A brief mood board for my portfolio.
For my portfolio idea board:
·         Old Nintendo video games à specifically Mario
·         Old gaming systems à Game Boy colour
·         Pokémon à Battle arena view (could use menu options as ways to view portfolio)
·         Probably a black background with retro graphics, so mostly subdued colours and a Technicolor palette
·         Tetris background
·         Gaming controls
·         Very 8-bit colours with more pixilated looking fonts and graphics
·         Thumbs on gaming controls
·         I want it to play like the regular video games but on your computer instead and with your mouse. You could probably click on the buttons on the screen to make different things happen
·         Very 2D-looking
·         Vintage video game transitions – wipes, flashing and pixilation,

Of course, if I can’t use Mario and Pokémon, I can still go for the old vintage video game effect, but I’d have to do it my own way. I could just have motifs from each of them, like coins or mushrooms or the little Pokémon dude, or I could come up with a 2D 8-bit character and have them collect things and battle with insects and spider or something. It would look like Pokémon and Mario but have my own graphics etc.

Thursday, 18 October 2012

Conceptual Portfolios

http://www.arihirvonen.com/

Ari's Labs is a conceptual portfolio because of its use of animation and interaction. The user can spin 'Ari' around and hover over the different parts of his body to learn different facts about him. There are little movie clips in the background and animated menus.

http://theoleg.com/

The Oleg is a conceptual portfolio because it requires the user to search around and have a bit of fun while learning about the artist and their work. To find out facts about the artist, the user must navigate around an interactive drawing and hover over items they think might be hiding a secret. Even as you are viewing the artwork the backgrounds are animated and include at least one element that you can interact with and that does something when you hover your mouse over it.

http://www.liliaplanet.com/
Lilia Planet is a conceptual portfolio because of the unique menus it has. They are in the form of doodled drawings that move around on a little planet. The planet can be rotated to see more of her work. If you want to learn about the artist, you must click on the running girl. Although it has a simple colour scheme, the animation and interactivity make it a conceptual portfolio.


http://www.christiansparrow.com/
Christian Sparrow's portfolio is conceptual because of its colourful backgrounds and theme. It is birds and seaside themed with a very home-made, cut-out feel to them. All of the animated drawings in the background etc. appear to be hand drawn and it almost looks like you are watching a 2D puppet show. The portfolio makes use of animations in the background and to show off the artwork.


http://www.cathybeck.com/

Cathy Beck's portfolio is conceptual because of the uniquely animated way it links all of her menus together. The portfolio starts out with a very simple opening screen and menu, but as soon as you begin to click on the options it grows into this very large tree that you can view zoomed-out at any time by clicking the bug in the corner. There is a lot of animation involved to animate the tree branches and the different items that show up on the branches after you click through each section. The colours and unique way of presenting her work makes it conceptual.

Wednesday, 17 October 2012

Homework #4: Professional Portfolios

32 Round:
This portfolio is professional because everything was laid out in defined categories. It had a unique interface, as it appears to be completely in black and white, but the art becomes coloured when you roll over it. It is a unique way to make what you are looking at stand out. The menu is easy to read and the artist’s company is easy to find.



Formatura:
This portfolio is professional because it is very easy to navigate and the focus is primarily on the photography. There is no background picture or clutter anywhere to distract from the work. The buttons at the top are easily read and clear as to what they will take you to.




Tali Kimelman:
This portfolio is professional because of the ease with which you can peruse it. The categories were well labelled and allowed you to look at her work quickly and easily. When looking at multiple pictures, the work was spaced far enough apart so that you could see each one without it cluttering up the other pictures. The text was easily readable and there was even a translation button at the bottom to translate it into Spanish. The artist’s name was always visible.



Fiero Animals:
This portfolio is professional because as soon as you enter it you immediately see the artwork. You can’t miss it, and it captures your attention and makes you want to look at more. The menu was easy to find and had a nice drop-down effect with clearly defined categories in easy-to-read print. The art was easy to find and look at.



Kim Holtermand:
This portfolio is professional because it is very minimalist and draws your attention to the photography. The menu always stays in the same spot along with the artist’s name, so it is always clearly visible. All of her work is clearly laid out in categories that are easy to peruse and load very quickly. The fonts and writing is very easily read.


High and Low Key Photography

Low-key edit number one

High key portrait number one

Low key edit number two

High key edit number two

AdBuster Precreation




Ad #1:
1.       This ad represents McDonald’s.
2.       The fast food at McDonald’s is being advertised.
3.       This adbuster shows the signature “M” of McDonald’s used as the ‘e’ in the text and uses the company’s colours. It is a form of mockery because of what the text says, which is “Eat fast, die young”.
4.       It is saying that if you eat McDonald’s fast food, you are likely to die young because of the awful things contained in their food.
5.       The target audience is younger people who eat fast food such as McDonald’s.
6.       Yes, this adbuster conveys a clear and successful message.
7.       I think that this ad could be improved by providing a more clear connection to McDonald’s, as right now the only connection is through the colours and the stylized ‘M’. Perhaps some sort of superimposed transparent Ronald McDonald figure would make the connection more clear.
Ad #2:
1.    This advertisement is representing a perfume/cologne company.
2.    It is advertising cologne.
3.    There is a picture of a man who is obsessing over his looks.
4.    The word “obsession” is shown at the top, implying that it is the name of the cologne. It is saying that our society puts too much emphasis on looks and people are obsessing over it.
5.    The target audience of this advertisement is men.
6.    The ad jam does convey a clear and successful message.
7.    The ad jam could maybe be improved by more clearly defining that they are advertising a perfume, as currently it is more of a guess.
Ad #3:
1.    This ad represents Nike.
2.    It is advertising for shoes.
3.    This ad has a picture of a girl who is running barefoot. She is holding on to a bundle, perhaps her belongings.
4.    This ad is more descriptive than the rest and talks about the awful conditions that the workers who make Nike shoes go through.
5.    The target audience is people who purchase Nike shoes.
6.    Yes, the ad jam conveys a clear and successful message.
7.    I think that this ad jam could be improved by shortening the description/words slightly, since some people might not bother to read all of the text and the ad would be passed over and ignored.
Ad #4:
1.    This ad represents milk companies.
2.    Milk is being advertised
3.    This ad has a photo of a malnourished boy holding a bowl. He clearly needs food.
4.    The text says “Got Milk?” and also comments on the hunger in the world and also the excess of food in some parts of the world. It is making the viewers question how much food they have and how much they waste.
5.    The target audience is people in first-world countries who have an excess of food.
6.    I think that this ad jam could be improved by somehow showing the excess of food that some people have as compared to the malnourished people in the world.

Tuesday, 9 October 2012

3D Post-Apocalypse: Garbage

Version 2 of my Post-Apocalyptic world


Shawna
3D Apocalypse Assignment
Photoshop, ChromaDepth glasses
October 9, 2012

Technical
To make this edit, I used a lot of brushes, some pictures from the internet, filters, gradients, and blending. I changed the colours of all of the pictures I used with the hue-saturation sliders and also with the “colour variations” tool. I used a feathered eraser to “cut out” the garbage piles from a photo on the internet. I used a variety of brushes for the background and to distress the buildings and garbage piles slightly. I used even more brushes to add on the bugs to the garbage piles and the pollution coming from the bulldozer. Sometimes I used gradients to make things gradually stand out, such as on the pollution and the ground the bulldozer is on.

Idea of Concept
I decided to go with a sort of Wall-E themed world where garbage was everywhere and it was accumulating all over the world in massive piles. I wanted to show the massive amounts of pollution and toxic gas that was released because of it and the lack of vegetation because of all the contamination.
Originally I had an idea that perhaps the world would end up being some sort of floating island because our pollution would become so dense, but eventually I scrapped that idea and started new with the garbage one. I changed it because the pictures were not turning out how I wanted them to and were generally not suitable for a 3D picture.

Influences
Wall-E partially inspired me with this project. I watched that movie a few years ago and found it fascinating how they imagined the earth could end up. In Wall-E, they show that there is garbage everywhere and that it completely took over the world. The humans had to go out to outer space because there was no longer any room for them on earth with the garbage and they created robots to package up the garbage to reduce the space it took up. All of the plants had died because of the pollution, and when a plant was finally found, it was treasured and took as a sign that they could come back to earth. This inspired my art because I, too, wanted to show the ultimate effect of pollution and how scarce plants could be if we continued to contaminate Earth.

Composition
I went more asymmetrically for this edit. The buildings are concentrated more so on the left and the garbage is largest on the right.
I made the bulldozer and the garbage it is pushing the focus of this piece. You can see the pollution that is in the air and effect it has on the plants because there is a significant lack of greenery. The plant in the garbage on the left is small and not very noticeable. This is because I wanted it to be hard to see since I wanted to emphasize that most plants had died from the pollution.
I wanted the garbage to be present on every level so that it appeared to be everywhere. To do this I have one pile of garbage in dark blue at the back, another one closer up in turquoise, and one at the front in red.

Motivation
I wanted this picture to show people the effect that people can have on the earth if we don’t change our ways. I wanted to bring to their attention the amounts of garbage we put out into landfills and how it can accumulate if we continue to do that. I hope that this picture encourages people to recycle and to reduce their waste.

Critical Assessment
I feel that the bulldozer turned out the most successful because the pollution coming from it turned out nice with the gradient that I used. It is clearly behind the red garbage pile but in front of the other two piles and the buildings. The filters I added to it turned out better than I expected. I also think that the garbage piles turned out well because you can see the different levels within them and the different levels when you compare each pile to each other.
I was surprised at how much better things looked when you added filters and textures to them. They popped from the page more and became more 3D.
I would have liked to find something to put in front of the second building (the one closer to the middle) because I still find that area somewhat blank. Preferably I’d be able to put garbage falling from the windows or something similar if I had more time. This would fill up the space a bit more and you would be able to see the extent that the waste and garbage had gotten to.

Wednesday, 3 October 2012

3D Post-Apocalypse Brainstorm



I think that the world could end because humans have created so much garbage that it filled the streets and took up so much space that we could not grow plants anymore. Pollution would be everywhere like a dark smog hanging over everything and bugs would thrive. People would start to throw garbage out their windows and front doors because they wouldn’t be allowed any more space in dumpsters. We would have huge bulldozers and machines to try to compact the garbage as much as possible. I expect people would have to wear some sort of breathing tank like scuba divers because the air has become so polluted.
I want to show the amounts of garbage everywhere and the pollution that it gives off. Recycling is so much better and perhaps this artwork would encourage people to recycle. I hope to show people the extent that things can escalate to so that we change our ways sooner before it becomes too late.
Ten things that would survive the disaster:
1.       Cars – most people wouldn’t bother using them, however, because the amount of garbage in the streets would be so overwhelming that it would just be faster to walk.
2.       Houses and buildings – the buildings would be very tall to minimize space and you might even be able to see garbage falling out of the windows
3.       Bulldozers and heavy machinery – they would need to be there to clean up the garbage
4.       Insects and bugs – they could thrive because of the decomposition and decay everywhere
5.       Resilient weeds and plants – things like mould and fungus would be able to grow
6.       Schools – they, too, would be built very tall instead of wide
7.       Technology and electricity – I expect we would become more dependent on it as time went on and have invented many new electrical devices by the time this apocalypse took place
8.       Airplanes – this would become the preferred method of travel since you could fly over the mounds of garbage
9.       Humans – obviously we would be the ones making all the garbage, so we would be around to make even more of it
10.   Birds – they would adapt and make nests with small pieces of garbage. They would be able to eat lots of bugs.

They symbol of hope in my picture will be a small plant poking out of a mound of garbage. This proves that even though things have gotten really bad, earth still has the capacity to sustain life and can heal itself if we stopped creating so many problems for it and were more environmentally conscious.